26 February 2009

News from the developer: 26/2-09

It's been a long time since the last post, and a long time since I uploaded my last video to YouTube. But I've been really busy, unfortunalety not making games but I'm trying to put some time into game development whenever I can and feel for it. To kinda get myself back in shape I've been experimenting to regain creative thoughts. The results of those days has been Boulder Quest, a puzzle-RPG fully created in VX. You've probably seen these kinds of puzzle-mechanics before, but I'm planning to use them in completely different ways.

I've released a demo, or a beta, or an alpha or whatever you may call it and a short video of the tutorial-level. You can watch the video and download the demo, with or without RTP here.

The demo is extremely short, and expect just a few minutes of play, this demo is only for response and for advertisement. It includes the tutorial-level as seen in the video and the first level. You'll also get a glimse of the Super Mario World-style world map as well, which will grow with content as development continues. Oh, and The Explorers and The Residence of Old Riddles are on pause, but not out. The Explorers, however is delayed to 2010 since it's a massive project and I need some more experience before continuing on that one. The Residence of Old Riddles is still scheduled for this fall.


17 January 2009

News from the developer: 17/1-09

This is JoRu with some news from the developer.

I've now decided to use battles for The Residence of Old Riddles. There was alot of talk about that on my RPG Revolution-topic when I didn't use it, but now I've decided to use battles. But of course that doesn't mean it will be an ordinary battle system. While I'm using the famous RPG Tankentai SBS the battles will be pretty different from most other RPGs. First of all there's no monsters or creatures in the game. In a place called Terrano Woodlands for instance there's bandits (or "Rascals" as they're called in the game) and a few other enemies I haven't made yet.

Also, you get no XP from battles. To explain XP in the game in full, you get it from quests and similiar actions. In the main-hub Bouganville you have a house, and your quest-giver, a character yet to be revealed gives you the ability to gain XP. He/She (won't tell you which gender) won't let you sleep to enter the next day until you've gained enough XP. The game is spread out over three days and to gain XP from battles would make the game even shorter than it's planned to be right now.

Now, the battle system comes with a little side-effect at the moment. I've switched back to 544x416 resolution. I'm no scripter, and unless someone could configure the RPG Tankentai to match a higher resolution that will stay. Sorry, but I felt that battles were more important right now. That's all for now.

07 January 2009

Wide-Screen Video

Uploaded a new video from The Explorers, actually not to show off the game but to show how VX looks in wide-screen. It's awfully blurry in Low Quality, so here's the link to the HQ:


This is a video made in a rush, didn't have much time and is nothing special at all. But it's a new video, and some people might actually want to see it. There's a link to the resolution script in the video description. Thanks!